Work

Work

Two tracks that have been running in parallel for years. Pick one.

Unreal Engine: game code, not prototypes.

How I work

01

C++ and Blueprint

I write C++ and expose it to Blueprint so designers can work without asking my permission. Extendable components, built to be reused in games other than the one they were written for.

02

Profiling and performance

Unreal's profiler used properly: finding the real bottleneck instead of optimizing on instinct, and holding the frame rate steady once the scene fills up.

03

From design to build

Taking a concept to something playable without losing the original idea along the way. This is where creative vision and technical constraints have to reach an agreement.

04

Working in a team

Short iterations, project state always legible, fewer meetings. A team that knows where it stands moves faster than a better team that doesn't.

05

Helping other developers

On Fiverr I've unblocked other people's projects: bugs that wouldn't reproduce, pipelines that needed rewriting, performance to claw back. The fastest way I know to test what you actually know.

Quality is a synonym for wealth.

© 2026 Paolo Falomo